3-7 SUN
3-7 Sun is the 7th stage of Cosmos Ch.3 — Even Stars Burn Out. Previous stage: 3-6 Mercury. Next stage: 3-8 Uranus.
Ribbo's 65k Barrier + 100% Warp at 400~550 range. Snipe with waves (Major Leaguer Cat).
The Face's Alien/Floating variant, and the boss of The Great Abyss in Into the Future Chapter 1. 44,444 HP and a 1,333-damage area attack at 366 range that can Freeze. A Freeze-immune frontline plus anti-Alien or anti-Floating attackers handles him.
Corporal Weyland and Ribbo carry Barriers (up to 65,000 HP) — your hits are absorbed until it's broken.
Ribbo's 65,000 Barrier needs a guaranteed 100% Barrier Breaker — chance-based units stall and waste your damage window.
I.M. Phace is Alien. Anti-Alien units take less damage and deal more.
I.M. Phace is Floating. Anti-Floating units take less damage and deal more.
I.M. Phace reaches 366 range. Units that out-range it can chip safely without taking hits.
6 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
Endgame Sun. Ribbo as 65,000-HP-Barrier boss with 100% Warp at 400~550 range. Community fix: guaranteed Barrier Breakers (talented Crazed Bahamut or Ganglion) to delete the barrier, then Warp Immune units (Manic Mohawk, A. Bahamut, Bombercat) for the rest of the fight. Major Leaguer Cat or Catornado for wave attacks behind the front line. Common failure: ignoring Weyland's range while focused on Ribbo. Both will outrange your DPS simultaneously if you don't bring backliners — Ganglion is the consensus Uber pick here for the dual-LD coverage.
The castle you destroy to clear the stage.