30-6 LORD OF THE ABYSS
30-6 Lord of the Abyss is the 6th stage of 30 — Shadow Cosmopolis. Previous stage: 30-5 Subterranean Stalker.
Sub-chapter finale — Boraphim debuts as a fast 1.44M-HP Angel boss behind a Bore + Mr. Angel screen.
A Red-trait area attacker with high HP and heavy short-range (130) hits. Out-range it and chip it down with anti-Red units.
Angel variant of Bore with a rapid, powerful attack and quick movement. He has five knockbacks instead of Bore's two. That blunts his push, but also lets him slip out of your crowd control and push again.
Boraphim is Angel. Anti-Angel units take less damage and deal more.
Bore is Red. Anti-Red units take less damage and deal more.
Boraphim reaches 155 range. Units that out-range it can chip safely without taking hits.
Boraphim has a deep HP pool (1,440,000+ even before stage magnification). Heavy single-target burst shortens the fight.
9 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
The castle you destroy to clear the stage.